#include "stdafx.h"
#include "./renderobj.h"

RenderObj::RenderObj()
: m_bVisible(true)
{
}

RenderObj::~RenderObj()
{
}

void RenderObj::SetVisible(bool v)
{
	m_bVisible = v;
}

bool RenderObj::GetVisible()
{
	return m_bVisible;
}